This is the companion website for the article The Purposes and Meanings of Video Game Bathrooms published in the proceedings of IEEE Conference on Games 2021.
Through an archaeogaming framing and an object inventory method, the purposes and meanings of video game bathrooms are put forward with a framework. The framework assesses each video game bathroom based on its immersive qualities, ludic affordances, and ideological commentary.
On the site, you can review the paper, database of video game bathrooms and submit your own based on the proposed framework.
Submit a Bathroom
David Antognoli is a game developer and Assistant Professor of Game Design in Columbia College Chicago’s Interactive Arts and Media Department.
A game industry veteran with experience in both programming and game design roles, David has worked on projects with companies like Microsoft, Sega, 2K Games, and Nickelodeon. Now he finds creative refuge in independent game development and teaching others how to create amazing games.
Joshua A Fisher
Joshua A. Fisher is an Assistant Professor of Immersive Media at the Interactive Arts and Media Department at Columbia College Chicago.
Fisher has published at a variety of IEEE, Springer, and ACM conferences including ACM Multimedia, International Conference on Interactive Digital Storytelling, Virtual Reality 4 Good, CHI-Play, and IEEE VR. His research explores the design and production of XR from an STS perspective.
He recently published Augmented and Mixed Reality for Communities.
Karen is a student at Columbia College Chicago getting a Bachelors in Science in programming. When they are not learning, they are tutoring other students and being a teaching assistant.